DEATHLANE
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Roadmap

Built in public. Shipped in stages.

Each phase adds something players can see, test, and talk about.

Phase 01

Playable Prototype

Driving, camera, track loop, checkpoints, lap timer, HUD, and browser build.

Current
Phase 02

Combat Layer

Rockets, mines, damage, explosions, health, AI cars, and elimination rules.

Next
Phase 03

Garage Utility

Vehicle cards, skins, cosmetics, holder-gated previews, and unlock panels.

Planned
Phase 04

Arena Events

Leaderboards, community races, private holder nights, DAO polls, and seasons.

Planned

Public Release Rhythm

Daily

Short progress clips, dev stream updates, new screenshots.

Weekly

Playable browser builds and community feedback rounds.

Seasonal

New skins, maps, events, votes, and tournament formats.